Guild Wars Forums - GW Guru
 
 

Go Back   Guild Wars Forums - GW Guru > The Hall of Knowledge > The Campfire > Ritualist

Notices

Closed Thread
 
Thread Tools Display Modes
Old Mar 15, 2008, 07:43 PM // 19:43   #61
Desert Nomad
 
MasterSasori's Avatar
 
Join Date: Dec 2007
Location: USA
Guild: [Thay]
Profession: R/Mo
Advertisement

Disable Ads
Default

Quote:
Originally Posted by N1ghtstalker
but monks will also be essential as they are the most based on healing
but N/Rt is nice too
Monks are arguably the best, other than TNTF/SY paragon, at protection as well.

And yes, N/Rt are nice in NM
MasterSasori is offline  
Old Mar 17, 2008, 04:40 AM // 04:40   #62
Desert Nomad
 
Antithesis's Avatar
 
Join Date: Jan 2007
Location: BrisneyLand
Guild: Sphincter Says [What]
Profession: W/
Default

Quote:
Originally Posted by Terraban
I am still a firm believer in preventing damage before it happens instead of trying to heal it up afterwards.
A team needs both, either on their own will fail.

Prot + Heal + Shouts = gestalt. The whole will always be greater than the sum of its parts.
Antithesis is offline  
Old Mar 17, 2008, 08:37 AM // 08:37   #63
Krytan Explorer
 
spirit of defeat's Avatar
 
Join Date: Nov 2007
Location: Holland
Profession: Rt/
Default

Quote:
Originally Posted by Antithesis
A team needs both, either on their own will fail.

Prot + Heal + Shouts = gestalt. The whole will always be greater than the sum of its parts.
And The RT can be the Healer with ease

Quote:
Originally Posted by Cosmic Error
[card]Spirit Transfer[/card] looks good on paper, how does it work in practice? Seems like a big, fast heal to me. You just have to have a spirit nearby, which isn't that big of a problem in TA or RA.
In my opinion it's to slow and to expensive, spirit light is enough for me.

Last edited by spirit of defeat; Mar 17, 2008 at 09:04 AM // 09:04..
spirit of defeat is offline  
Old Mar 17, 2008, 09:34 AM // 09:34   #64
Desert Nomad
 
Antithesis's Avatar
 
Join Date: Jan 2007
Location: BrisneyLand
Guild: Sphincter Says [What]
Profession: W/
Default

Quote:
Originally Posted by spirit of defeat
And The RT can be the Healer with ease
100% agree. Rt for heal, Mo for prot, P for shouts is what i had in mind. Though i'd go with a N/Rt Channel/Restore, a Mo/E WoH Hybrid and a DPS Para with PvE shouts.
Antithesis is offline  
Old Mar 17, 2008, 09:38 AM // 09:38   #65
Krytan Explorer
 
spirit of defeat's Avatar
 
Join Date: Nov 2007
Location: Holland
Profession: Rt/
Default

Quote:
Originally Posted by Antithesis
100% agree. Rt for heal, Mo for prot, P for shouts is what i had in mind. Though i'd go with a N/Rt Channel/Restore, a Mo/E WoH Hybrid and a DPS Para with PvE shouts.
I'ts to bad that there isn't a effective way to combine RT/P using [skill=text]vocal was sogolon[/skill]
spirit of defeat is offline  
Old Mar 17, 2008, 09:59 AM // 09:59   #66
Desert Nomad
 
Antithesis's Avatar
 
Join Date: Jan 2007
Location: BrisneyLand
Guild: Sphincter Says [What]
Profession: W/
Default

There's probably some girly P/Rt 0 Spear, 16 Motivation staff build out there running VwS. Pity it cripples a Para's DPS. I can't see it beating a straight Resto build.
Antithesis is offline  
Old Mar 17, 2008, 10:10 AM // 10:10   #67
The 5th Celestial Boss
 
Cebe's Avatar
 
Join Date: Jul 2006
Location: Inverness, Scotland
Guild: The Cult of Scaro [WHO]
Profession: E/
Default

Quote:
Originally Posted by spirit of defeat
In my opinion it's to slow and to expensive, spirit light is enough for me.
It is expensive, but the heal you can get off it is stunning. The only place I've ever used it is in AB and does work well if you accept the fact that you reaally can't spam it, and should only use it when you really need to. The 1/4 cast time on it I love. I don't think anywhere else I play would warrant such a potent power-heal though, in PvE Spirit Light is far superior.
__________________
Knowledge is a process of piling up facts; wisdom lies in their simplification.
Cebe is offline  
Old Mar 17, 2008, 10:10 AM // 10:10   #68
Forge Runner
 
blue.rellik's Avatar
 
Join Date: Feb 2007
Location: Melbourne, Australia
Guild: None
Profession: W/
Default

Quote:
Originally Posted by Antithesis
100% agree. Rt for heal, Mo for prot, P for shouts is what i had in mind. Though i'd go with a N/Rt Channel/Restore, a Mo/E WoH Hybrid and a DPS Para with PvE shouts.
Personally that looks like a little bit too much defense, with a P for shouts then a M won't be needed for prot (well maybe a couple like rof and aegis or something). However if it's some majorly tough HM area then I could see myself running something like that, a hybrid rit (<3) and monk with a imbagon
blue.rellik is offline  
Old Mar 17, 2008, 10:13 AM // 10:13   #69
Krytan Explorer
 
spirit of defeat's Avatar
 
Join Date: Nov 2007
Location: Holland
Profession: Rt/
Default

Quote:
Originally Posted by Celestial Beaver
It is expensive, but the heal you can get off it is stunning. The only place I've ever used it is in AB and does work well if you accept the fact that you reaally can't spam it, and should only use it when you really need to. The 1/4 cast time on it I love. I don't think anywhere else I play would warrant such a potent power-heal though, in PvE Spirit Light is far superior.
Still I prefer the "protection" of Vengefull and Remedy in AB.
spirit of defeat is offline  
Old Mar 17, 2008, 10:29 AM // 10:29   #70
Desert Nomad
 
Antithesis's Avatar
 
Join Date: Jan 2007
Location: BrisneyLand
Guild: Sphincter Says [What]
Profession: W/
Default

Quote:
Originally Posted by blue.rellik
Personally that looks like a little bit too much defense, with a P for shouts then a M won't be needed for prot (well maybe a couple like rof and aegis or something). However if it's some majorly tough HM area then I could see myself running something like that, a hybrid rit (<3) and monk with a imbagon
This trio is strong offensively and defensively = HM PvE win.

I can't see a reason for more than 1 PvE Monk, i'd rather a couple of skill slots for that party member used on offense.
Antithesis is offline  
Old Mar 17, 2008, 12:57 PM // 12:57   #71
Krytan Explorer
 
spirit of defeat's Avatar
 
Join Date: Nov 2007
Location: Holland
Profession: Rt/
Default

Quote:
Originally Posted by Antithesis
This trio is strong offensively and defensively = HM PvE win.

I can't see a reason for more than 1 PvE Monk, i'd rather a couple of skill slots for that party member used on offense.
That may be true but most people prefer the traditional ways, with 2 monks.
resulting a discrimination of Rit's. But a Rit and a (prot) monk can heal a party just fine.
spirit of defeat is offline  
Old Mar 17, 2008, 02:46 PM // 14:46   #72
Krytan Explorer
 
Join Date: Apr 2007
Guild: Tryst of Vengenance [ToV]
Profession: Mo/Me
Default

Calling a N/RT healer a sabway isn't really fair since it was in use in HA/GVG for a looong time before. In fact I would wager that's where it originated...

Anyway close to infinite energy and high rit heals is pretty win.

Last edited by cgruber; Mar 17, 2008 at 02:52 PM // 14:52..
cgruber is offline  
Old Mar 17, 2008, 09:10 PM // 21:10   #73
Krytan Explorer
 
spirit of defeat's Avatar
 
Join Date: Nov 2007
Location: Holland
Profession: Rt/
Default

That's why we have [skill=text]Attuned Was Songkai[/skill], combined with [skill=text]Serpent's Quickness[/skill].
Even at wilderness 3 it's quite useful.
In my opinoin better then N/RT because of the weapon and spirits are affected by spawning.
spirit of defeat is offline  
Old Mar 17, 2008, 10:43 PM // 22:43   #74
Academy Page
 
Join Date: Dec 2005
Profession: W/Mo
Default

i think personally its a tie i could play both restoration rit and healing monk but a monk has its reputation its the main lifesource of the team. people overlook the rits, they prefer a monk better. but to me i think its how you play the game. a team could get a monk who sucks. then heres a restoration rit who does better than a monk. its about how good you are. hope this help......
roger pedrosa is offline  
Old Mar 17, 2008, 11:25 PM // 23:25   #75
Krytan Explorer
 
Terraban's Avatar
 
Join Date: Dec 2007
Default

Quote:
Originally Posted by Antithesis
A team needs both, either on their own will fail.

Prot + Heal + Shouts = gestalt. The whole will always be greater than the sum of its parts.
The more of one you have, the less of the other that you need.

More damage reduction means less healing is needed.
More healing means less damage reduction is needed.

However, damage reduction seems to have more of an impact on the amount of healing needed than healing does on damage reduction.
Terraban is offline  
Old Mar 17, 2008, 11:28 PM // 23:28   #76
Zookeeper
 
ZenRgy's Avatar
 
Join Date: Jul 2005
Location: Australian Discussion Posse HQ - Glorious leader
Guild: ҉ ̵̡̢̢̛̛̛̖̗̘̙̜̝̞̟&#
Profession: N/E
Default

Quote:
Originally Posted by Terraban
The more of one you have, the less of the other that you need.

More damage reduction means less healing is needed.
More healing means less damage reduction is needed.

However, damage reduction seems to have more of an impact on the amount of healing needed than healing does on damage reduction.
Because reducing a 240 damage Obs Flame to 40 damage is more useful than healing the 240 damage.
ZenRgy is offline  
Old Mar 17, 2008, 11:31 PM // 23:31   #77
Forge Runner
 
Shuuda's Avatar
 
Join Date: Jul 2006
Guild: Guildless
Profession: Me/
Default

Monks have protection magic, thus making them far far superior to Rit in support.

/end topic.
Shuuda is offline  
Old Mar 17, 2008, 11:35 PM // 23:35   #78
Krytan Explorer
 
Terraban's Avatar
 
Join Date: Dec 2007
Default

Quote:
Originally Posted by ZenRgy
Because reducing a 240 damage Obs Flame to 40 damage is more useful than healing the 240 damage.
Was that an agreement post or somehow trying to say I was wrong...

Sarcasm detector went off : /
Terraban is offline  
Old Mar 17, 2008, 11:52 PM // 23:52   #79
Krytan Explorer
 
Lhim's Avatar
 
Join Date: Sep 2007
Profession: Rt/
Default

Quote:
Originally Posted by Shuuda
Monks have protection magic, thus making them far far superior to Rit in support.

/end topic.
What do you mean with support? Because Ritualists can support both the defense and offense of a team. I don't see a monk doing that.
Lhim is offline  
Old Mar 18, 2008, 12:02 AM // 00:02   #80
Zookeeper
 
ZenRgy's Avatar
 
Join Date: Jul 2005
Location: Australian Discussion Posse HQ - Glorious leader
Guild: ҉ ̵̡̢̢̛̛̛̖̗̘̙̜̝̞̟&#
Profession: N/E
Default

Quote:
Originally Posted by deank81
What do you mean with support? Because Ritualists can support both the defense and offense of a team. I don't see a monk doing that.
We're talking about healing, not damage support. Rit damage reduction is pretty bad in comparison to monk prot prayers.

But back in AoE smite factions monks did help with support and offense (RoF spam ownzz).
ZenRgy is offline  
Closed Thread

Share This Forum!  
 
 
           

Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump

Similar Threads
Thread Thread Starter Forum Replies Last Post
Hero Healers vs Henchie Healers Enchanted Warrior Heroes & AI 76 Apr 07, 2008 11:03 PM // 23:03
Pillz_veritas Sardelac Sanitarium 17 Jun 27, 2006 02:56 AM // 02:56
Will restore Rits become the next healing monks? your opinion! Fox Reeveheart The Riverside Inn 62 Jun 25, 2006 11:10 PM // 23:10
WTB Mission Mercenary Healers (monks) D.E.V.i.A.N.C.E Explorer's League 6 Feb 24, 2006 07:29 AM // 07:29
Pandora's box The Riverside Inn 14 Aug 27, 2005 06:57 PM // 18:57


All times are GMT. The time now is 11:21 AM // 11:21.


Powered by: vBulletin
Copyright ©2000 - 2016, Jelsoft Enterprises Ltd.
jQuery(document).ready(checkAds()); function checkAds(){if (document.getElementById('adsense')!=undefined){document.write("_gaq.push(['_trackEvent', 'Adblock', 'Unblocked', 'false',,true]);");}else{document.write("